RR (6,6,2): Stuff in school
So today in school some interesting stuff happened. Also, something of note happened yesterday.
Yesterday I made a Snake clone. Again. It's as slow as my first attempt (so much for learning how to optimise :/), and had a few important bugs at first. Those bugs were pretty interesting, so I decided to make them features. (Like how Microsoft does it, except that mine is free software.) The first one was due to forgetting not to XOR out part of the tail after getting longer. This led to some interesting... effects, shall I say. The second was actually earlier than the first, but less interesting. This one never XORd out the tail, meaning you continuously get longer. Just like Tron, but the style is like Snake. Then, as before, I made an AI, but unlike before snake can't go diagonally (only zig-zag).
Today, we were playing Werewolf during the free period between Chem and History classes. At first we were playing with 3 people. Me, Michael and Shaun (C.). It was so lame, we added more cards. Then I practiced my 1335[sic] card tracking skillz. Didn't think Michael noticed that. Soon however, a lot more people joined. Then we were actually playing properly. Fun!
After that, during CCA, I was playing Xingyu's megaminx. So fun. Actually the megaminx can be considered as a dodecahedral generalisation of the 3x3x3, and the halpern-meier pyramid a generalisation to tetrahedra. The interesting thing about the megaminx is that because it's pentagon-based, face rotations cannot change permutation parity. Sadly, a heptagonal extension is impossible to make in our Euclidean 3-space.
TODO: figure out Douglas' "cyclone" idea. I keep feeling reminded of 2D esolangs. Argh.
PS: I'm going to write a short essay on why people should use free software. Wait for it.
PPS: That might actually be vapourware, so don't really wait. Just pretend.
Yesterday I made a Snake clone. Again. It's as slow as my first attempt (so much for learning how to optimise :/), and had a few important bugs at first. Those bugs were pretty interesting, so I decided to make them features. (Like how Microsoft does it, except that mine is free software.) The first one was due to forgetting not to XOR out part of the tail after getting longer. This led to some interesting... effects, shall I say. The second was actually earlier than the first, but less interesting. This one never XORd out the tail, meaning you continuously get longer. Just like Tron, but the style is like Snake. Then, as before, I made an AI, but unlike before snake can't go diagonally (only zig-zag).
Today, we were playing Werewolf during the free period between Chem and History classes. At first we were playing with 3 people. Me, Michael and Shaun (C.). It was so lame, we added more cards. Then I practiced my 1335[sic] card tracking skillz. Didn't think Michael noticed that. Soon however, a lot more people joined. Then we were actually playing properly. Fun!
After that, during CCA, I was playing Xingyu's megaminx. So fun. Actually the megaminx can be considered as a dodecahedral generalisation of the 3x3x3, and the halpern-meier pyramid a generalisation to tetrahedra. The interesting thing about the megaminx is that because it's pentagon-based, face rotations cannot change permutation parity. Sadly, a heptagonal extension is impossible to make in our Euclidean 3-space.
TODO: figure out Douglas' "cyclone" idea. I keep feeling reminded of 2D esolangs. Argh.
PS: I'm going to write a short essay on why people should use free software. Wait for it.
PPS: That might actually be vapourware, so don't really wait. Just pretend.

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